컨트롤 +F로 검색해보세요...
code *desc
ln12 a+lvl*b
dm12 ((110*lvl) * (b-a))/(100 * (lvl+6)) + a
ln34 a+lvl*b
dm34 ((110*lvl) * (b-a))/(100 * (lvl+6)) + a
ln56 a+lvl*b
dm56 ((110*lvl) * (b-a))/(100 * (lvl+6)) + a
ln78 a+lvl*b
dm78 ((110*lvl) * (b-a))/(100 * (lvl+6)) + a
par1 a
par2 a
par3 a
par4 a
par5 a
par6 a
par7 a
par8 a
lvl skill level
edmn elemental damage min
edmx elemental damage max
edln elemental damage len
toht to hit
mana mana cost
mps mana per second calc
math mastery: to hit
madm mastery: damage
macr mastery: critical
m1en desc missile 1, min elemental dmg
m1ex desc missile 1, max elemental dmg
m1el desc missile 1, elemental length
m2en desc missile 2, min elemental dmg
m2ex desc missile 2, max elemental dmg
m2el desc missile 2, elemental length
m3en desc missile 3, min elemental dmg
m3ex desc missile 3, max elemental dmg
m3el desc missile 3, elemental length
m1rn desc missile 1, range
m2rn desc missile 2, range
m3rn desc missile 3, range
edns elemental damage min, 256ths
edxs elemental damage max, 256ths
ulvl unit level
blvl base skill level
usmc mana cost, 256ths
m1eo desc missile 1, min elem dmg, 256ths
m1ey desc missile 1, max elem dmg, 256ths
m2eo desc missile 2, min elem dmg, 256ths
m2ey desc missile 2, max elem dmg, 256ths
me3o desc missile 3, min elem dmg, 256ths
me3y desc missile 3, max elem dmg, 256ths
enma elemental damage min + mastery
exma elemental damage max + mastery
edma elemental duration + mastery
enms elemental damage min, 256ths + mastery
exms elemental damage max, 256ths + mastery
len auralen field
clc1 calc1 field
clc2 calc2 field
clc3 calc3 field
clc4 calc4 field
rng aurarange field
ast1 aurastat field
ast2 aurastat field
ast3 aurastat field
ast4 aurastat field
ast5 aurastat field
ast6 aurastat field
pst1 passivestat field
pst2 passivestat field
pst3 passivestat field
pst4 passivestat field
pst5 passivestat field
pets petmax field
skpt
skill points field
원거리 스킬 수정시 들어가는 코드 - misscalc.txt
code *desc
par1 param1
par2 param2
par3 param3
par4 param4
par5 param5
cpa1 cltparam1
cpa2 cltparam2
cpa3 cltparam3
cpa4 cltparam4
cpa5 cltparam5
hpa1 hitparam1
hpa2 hitparam2
hpa3 hitparam3
chp1 clthitpar1
chp2 clthitpar2
chp3 clthitpar3
dpa1 dmgparam1
dpa2 dmgparam2
lvl missile level
edmn elemental damage min
edmx elemental damage max
edln elemental damage len
edns elemental damage min, 256ths
edxs elemental damage max, 256ths
damn damage min
damx damage max
dmns damage min, 256ths
dmxs damage max, 256ths
rang range
sl12 par1 + (lvl-1) * par2
sd12 ((110*lvl) * (par2-par1))/(100 * (lvl+6)) + par1
sl34 par3 + (lvl-1) * par4
sd34 ((110*lvl) * (par4-par3))/(100 * (lvl+6)) + par3
cl12 cpa1 + (lvl-1) * cpa2
cd12 ((110*lvl) * (cpa2-cpa1))/(100 * (lvl+6)) + cpa1
cl34 cpa3 + (lvl-1) * cpa4
cd34 ((110*lvl) * (cpa4-cpa3))/(100 * (lvl+6)) + cpa3
shl1 hpa1 + (lvl-1) * hpa2
shd1 ((110*lvl) * (hpa2-hpa1))/(100 * (lvl+6)) + hpa1
chl1 chp1 + (lvl-1) * chp2
chd1 ((110*lvl) * (chp2-chp1))/(100 * (lvl+6)) + chp1
dl12 dpa1 + (lvl-1) * dpa2
dd12 ((110*lvl) * (dpa2-dpa1))/(100 * (lvl+6)) + dpa1
스킬이나 아이템에 들어가는 옵션의 명령어 및 의미 - Properties.txt
code stat1 stat2 stat3 stat4 stat5 stat6 stat7 *desc *param *min *max *notes
ac armorclass
ac-miss armorclass_vs_missile
ac-hth armorclass_vs_hth
red-dmg normal_damage_reduction
red-dmg% damageresist
ac% item_armor_percent
red-mag magic_damage_reduction
str strength
dex dexterity
vit vitality
enr energy
mana maxmana
mana% item_maxmana_percent
hp maxhp
hp% item_maxhp_percent
att tohit
block toblock
cold-min coldmindam
cold-max coldmaxdam
cold-len coldlength
fire-min firemindam
fire-max firemaxdam
ltng-min lightmindam
ltng-max lightmaxdam
pois-min poisonmindam
pois-max poisonmaxdam
pois-len poisonlength
dmg-min
dmg-max
dmg%
dmg-to-mana item_damagetomana
res-fire fireresist
res-fire-max maxfireresist
res-ltng lightresist
res-ltng-max maxlightresist
res-cold coldresist
res-cold-max maxcoldresist
res-mag magicresist
res-mag-max maxmagicresist
res-pois poisonresist
res-pois-max maxpoisonresist
res-all fireresist lightresist coldresist poisonresist
res-all-max maxfireresist maxlightresist maxcoldresist maxpoisonresist
abs-fire% item_absorbfire_percent
abs-fire item_absorbfire
abs-ltng% item_absorblight_percent
abs-ltng item_absorblight
abs-mag% item_absorbmagic_percent
abs-mag item_absorbmagic
abs-cold% item_absorbcold_percent
abs-cold item_absorbcold
dur maxdurability
dur% item_maxdurability_percent
regen hpregen
thorns item_attackertakesdamage
swing1 item_fasterattackrate
swing2 item_fasterattackrate
swing3 item_fasterattackrate
gold% item_goldbonus
mag% item_magicbonus
knock item_knockback
regen-stam staminarecoverybonus
regen-mana manarecoverybonus
stam maxstamina
time item_timeduration
manasteal manadrainmindam
lifesteal lifedrainmindam
ama item_addclassskills
pal item_addclassskills
nec item_addclassskills
sor item_addclassskills
bar item_addclassskills
herb item_doubleherbduration
light item_lightradius
color item_lightcolor
ease item_req_percent
move1 item_fastermovevelocity
move2 item_fastermovevelocity
move3 item_fastermovevelocity
balance1 item_fastergethitrate
balance2 item_fastergethitrate
balance3 item_fastergethitrate
block1 item_fasterblockrate
block2 item_fasterblockrate
block3 item_fasterblockrate
cast1 item_fastercastrate
cast2 item_fastercastrate
cast3 item_fastercastrate
res-pois-len item_poisonlengthresist
dmg item_normaldamage
howl item_howl
stupidity item_stupidity
ignore-ac item_ignoretargetac
reduce-ac item_fractionaltargetac
noheal item_preventheal
half-freeze item_halffreezeduration
att% item_tohit_percent
dmg-ac item_damagetargetac
dmg-demon item_demondamage_percent
dmg-undead item_undeaddamage_percent
att-demon item_demon_tohit
att-undead item_undead_tohit
throw item_throwable
fireskill item_elemskill
allskills item_allskills
light-thorns item_attackertakeslightdamage
freeze item_freeze chance in 128 length in frames
openwounds item_openwounds
crush item_crushingblow
kick item_kickdamage
mana-kill item_manaafterkill
demon-heal item_healafterdemonkill
bloody item_extrablood
deadly item_deadlystrike
slow item_slow
nofreeze item_cannotbefrozen
stamdrain item_staminadrainpct
reanimate item_reanimate
pierce item_pierce
magicarrow item_magicarrow
explosivearrow item_explosivearrow
Expansion
dru item_addclassskills All Druid Skills
ass item_addclassskills All Assassin Skills
skill item_singleskill
skilltab item_addskill_tab
aura item_aura
att-skill item_skillonattack Proc Skill on Swing Skill # % Chance Level
hit-skill item_skillonhit Proc Skill on Hit Skill # % Chance Level
gethit-skill item_skillongethit Proc Skill on Get Hit Skill # % Chance Level
gembonus Increase chance of finding Gems
regen-dur
fire-fx
ltng-fx
sock item_numsockets
dmg-fire firemindam firemaxdam Fire Damage Min Max
dmg-ltng lightmindam lightmaxdam Lightning Damage Min Max
dmg-mag magicmindam magicmaxdam Magic Damge Min Max
dmg-cold coldmindam coldmaxdam coldlength Cold Damage Length (Frames) Min Max
dmg-pois poisonmindam poisonmaxdam poisonlength Poison Damage Length (Frames) Min Max
dmg-throw item_throw_mindamage item_throw_maxdamage Throwing Damage Min Max
dmg-norm mindamage maxdamage Normal Damage Modifier Min Max
ac/lvl item_armor_perlevel AC per Player Level ac/lvl (8ths)
ac%/lvl item_armorpercent_perlevel AC% per Player Level ac%/lvl (8ths)
hp/lvl item_hp_perlevel HP per Player Level hp/lvl (8ths)
mana/lvl item_mana_perlevel Mana per Player Level (8ths)
dmg/lvl item_maxdamage_perlevel Max Damage per Player Level (8ths)
dmg%/lvl item_maxdamage_percent_perlevel Max Damage % per Player Level (8ths)
str/lvl item_strength_perlevel Strength per Player Level (8ths)
dex/lvl item_dexterity_perlevel Dexterity per Player Level (8ths)
enr/lvl item_energy_perlevel Energy per Player Level (8ths)
vit/lvl item_vitality_perlevel Vitality per Player Level (8ths)
att/lvl item_tohit_perlevel Attack per Player Level att/lvl (1)
att%/lvl item_tohitpercent_perlevel Attack% per Player Level att%/lvl (8ths)
dmg-cold/lvl item_cold_damagemax_perlevel Max Cold Damage per Player Level (8ths)
dmg-fire/lvl item_fire_damagemax_perlevel Max Fire Damage per Player Level (8ths)
dmg-ltng/lvl item_ltng_damagemax_perlevel Max Lightning Dmg per Player Level (8ths)
dmg-pois/lvl item_pois_damagemax_perlevel Max Poison Dmg per Player Level (8ths)
res-cold/lvl item_resist_cold_perlevel Resist Cold% per Player Level (8ths)
res-fire/lvl item_resist_fire_perlevel Resist Fire% per Player Level (8ths)
res-ltng/lvl item_resist_ltng_perlevel Resist Lightning% per Player Level (8ths)
res-pois/lvl item_resist_pois_perlevel Resist Poison% per Player Level (8ths)
abs-cold/lvl item_absorb_cold_perlevel Absorb Cold Dmg per Player Level (8ths)
abs-fire/lvl item_absorb_fire_perlevel Absorb Fire Dmg per Player Level (8ths)
abs-ltng/lvl item_absorb_ltng_perlevel Absorb Lightning Dmg per Player Lvl (8ths)
abs-pois/lvl item_absorb_pois_perlevel Absorb Poison Dmg per Player Lvl (8ths)
thorns/lvl item_thorns_perlevel Damage to Attacker per Player Lvl (8ths)
gold%/lvl item_find_gold_perlevel +% Gold Dropped per Player Lvl (8ths)
mag%/lvl item_find_magic_perlevel +% Magical per Player Lvl (8ths)
regen-stam/lvl item_regenstamina_perlevel +% Stamina Regeneration per Player Lvl (8ths)
stam/lvl item_stamina_perlevel Stamina per Player Level (8ths)
dmg-dem/lvl item_damage_demon_perlevel Damage to Demons % per Player Level (8ths)
dmg-und/lvl item_damage_undead_perlevel Damage to Undead % per Player Level (8ths)
att-dem/lvl item_tohit_demon_perlevel Attack Demons + per Player Level att/lvl (1)
att-und/lvl item_tohit_undead_perlevel Attack Undead + per Player Level att/lvl (1)
crush/lvl item_crushingblow_perlevel +% Chance of Crushing Blow per Player Level (8ths)
wounds/lvl item_openwounds_perlevel +% Chance of Open Wounds per Player Level (8ths)
kick/lvl item_kick_damage_perlevel Kick Damage per Player Level (8ths)
deadly/lvl item_deadlystrike_perlevel +% Chance of Deadly Strike per Player Level (8ths)
gems%/lvl +% Chance of finding Gems per Player Level (8ths)
rep-dur item_replenish_durability regenerates durability speed (see note) regenerates 1 durability point per 100/lvl seconds
rep-quant item_replenish_quantity regenerates quantity speed (see note) regenerates 1 quantity per 100/lvl seconds
stack item_extra_stack Increased stack size min count max count none
item% +% Chance of finding item item type min chance max chance random chance from min to max is assigned to item
dmg-slash Slashing Damage min max random amount from min to max is assigned to item
dmg-slash% Slashing Damage % min % max % random amount from min to max is assigned to item
dmg-crush Crush Damage min max random amount from min to max is assigned to item
dmg-crush% Crush Damage % min % max % random amount from min to max is assigned to item
dmg-thrust Thrust Damage min max random amount from min to max is assigned to item
dmg-thrust% Thrust Damage % min % max % random amount from min to max is assigned to item
abs-slash Absorb Slashing Damage min amt max amt random amount from min to max is assigned to item
abs-crush Absorb Crushing Damage min amt max amt random amount from min to max is assigned to item
abs-thrust Absorb Thrusting Damage min amt max amt random amount from min to max is assigned to item
abs-slash% Absorb Slashing Damage % min % max % random amount from min to max is assigned to item
abs-crush% Absorb Crushing Damage % min % max % random amount from min to max is assigned to item
abs-thrust% Absorb Thrusting Damage % min % max % random amount from min to max is assigned to item
ac/time item_armor_bytime AC / time increment (0=day, 1=dusk, 2=night, 3=dawn) center period min max max at center period, min at opposite period, linear progression
ac%/time item_armorpercent_bytime AC% / time increment (8 periods) center period min max max at center period, min at opposite period, linear progression
hp/time item_hp_bytime HP / time increment center period min max max at center period, min at opposite period, linear progression
mana/time item_mana_bytime Mana / time increment center period min max max at center period, min at opposite period, linear progression
dmg/time item_maxdamage_bytime Max Damage / time increment center period min max max at center period, min at opposite period, linear progression
dmg%/time item_maxdamage_percent_bytime Max Damage % / time increment center period min max max at center period, min at opposite period, linear progression
str/time item_strength_bytime Strength / time increment center period min max max at center period, min at opposite period, linear progression
dex/time item_dexterity_bytime Dexterity / time increment center period min max max at center period, min at opposite period, linear progression
enr/time item_energy_bytime Energy / time increment center period min max max at center period, min at opposite period, linear progression
vit/time item_vitality_bytime Vitality / time increment center period min max max at center period, min at opposite period, linear progression
att/time item_tohit_bytime To hit / time increment center period min max max at center period, min at opposite period, linear progression
att%/time item_tohitpercent_bytime To Hit % / time increment center period min max max at center period, min at opposite period, linear progression
dmg-cold/time item_cold_damagemax_bytime Cold Damage Max / time inc. center period min max max at center period, min at opposite period, linear progression
dmg-fire/time item_fire_damagemax_bytime Fire Damage Max / time inc. center period min max max at center period, min at opposite period, linear progression
dmg-ltng/time item_ltng_damagemax_bytime Lightning Damage Max / time inc. center period min max max at center period, min at opposite period, linear progression
dmg-pois/time item_pois_damagemax_bytime Poison Damage Max / time inc. center period min max max at center period, min at opposite period, linear progression
res-cold/time item_resist_cold_bytime Resist Cold / time inc. center period min max max at center period, min at opposite period, linear progression
res-fire/time item_resist_fire_bytime Resist Fire / time inc. center period min max max at center period, min at opposite period, linear progression
res-ltng/time item_resist_ltng_bytime Resist Lightning / time inc center period min max max at center period, min at opposite period, linear progression
res-pois/time item_resist_pois_bytime Resist Poison / time inc center period min max max at center period, min at opposite period, linear progression
abs-cold/time item_absorb_cold_bytime Absorb Cold / time inc. center period min max max at center period, min at opposite period, linear progression
abs-fire/time item_absorb_fire_bytime Absorb Fire / time inc. center period min max max at center period, min at opposite period, linear progression
abs-ltng/time item_absorb_ltng_bytime Absorb Lightning / time inc. center period min max max at center period, min at opposite period, linear progression
abs-pois/time item_absorb_pois_bytime Absorb Poison / time inc. center period min max max at center period, min at opposite period, linear progression
gold%/time item_find_gold_bytime Find Gold Amt % / time inc. center period min max max at center period, min at opposite period, linear progression
mag%/time item_find_magic_bytime Find Magic % / time inc. center period min max max at center period, min at opposite period, linear progression
regen-stam/time item_regenstamina_bytime % / time inc. center period min max max at center period, min at opposite period, linear progression
stam/time item_stamina_bytime Stamina / time inc. center period min max max at center period, min at opposite period, linear progression
dmg-dem/time item_damage_demon_bytime Damage to Demons % / time inc. center period min max max at center period, min at opposite period, linear progression
dmg-und/time item_damage_undead_bytime Damage to Undead % / time inc. center period min max max at center period, min at opposite period, linear progression
att-dem/time item_tohit_demon_bytime To Hit Demons % / time inc. center period min max max at center period, min at opposite period, linear progression
att-und/time item_tohit_undead_bytime To Hit Undead % / time inc. center period min max max at center period, min at opposite period, linear progression
crush/time item_crushingblow_bytime % chance of Crushing Blow / time inc. center period min max max at center period, min at opposite period, linear progression
wounds/time item_openwounds_bytime +% chance of Open Wounds / time inc. center period min max max at center period, min at opposite period, linear progression
kick/time item_kick_damage_bytime Kick Damage / time inc. center period min max max at center period, min at opposite period, linear progression
deadly/time item_deadlystrike_bytime +% chance of Deadly Strike / time inc. center period min max max at center period, min at opposite period, linear progression
gems%/time +% chance of finding Gems / time inc. center period min max max at center period, min at opposite period, linear progression
pierce-fire passive_fire_pierce Negates % of Enemy Cold Resistance min max
pierce-ltng passive_ltng_pierce Negates % of Enemy Fire Resistance min max
pierce-cold passive_cold_pierce Negates % of Enemy Lightning Resistance min max
pierce-pois passive_pois_pierce Negates % of Enemy Poison Resistance min max
dmg-mon Damage vs. specific Monster Type monster min max
dmg%-mon Damage % vs. specific Monster Type monster min max
att-mon To Hit vs. specific Monster Type monster min max
att%-mon To Hit % vs. specific Monster Type monster min max
ac-mon AC vs. specific Monster Type monster min max
ac%-mon AC% vs. specific Monster Type monster min max
indestruct Indestructible
charged item_charged_skill Charged Skill skill charges level
extra-fire passive_fire_mastery
extra-ltng passive_ltng_mastery
extra-cold passive_cold_mastery
extra-pois passive_pois_mastery
dmg-elem firemindam firemaxdam lightmindam lightmaxdam coldmindam coldmaxdam coldlength
dmg-elem-min firemindam lightmindam coldmindam
dmg-elem-max firemaxdam lightmaxdam coldmaxdam coldlength
all-stats strength energy dexterity vitality
addxp item_addexperience additional xp gain
heal-kill item_healafterkill life gained after each kill
cheap item_reducedprices reduces vendor prices min max none
rip item_restinpeace slain monsters' corpses can't be used 1 1 none
att-mon% attack_vs_montype attack% vs. monster type mon type min max
dmg-mon% damage_vs_montype damage% vs. monster type mon type min max
kill-skill item_skillonkill Proc Skill on killing something Skill # % Chance Level
death-skill item_skillondeath Proc Skill on getting killed Skill # % Chance Level
levelup-skill item_skillonlevelup Proc Skill on level up Skill # % Chance Level
skill-rand item_singleskill Bonus to random skill Level min Skill # max Skill #
fade fade only use on monprop fade type
levelreq item_levelreq
ethereal
oskill item_nonclassskill Skill min level max level none
state state state
무기종류 코드 - Weaponclass.txt
Weapon Class Code
Hand To Hand hth
Bow bow
1 Hand Swing 1hs
1 Hand Thrust 1ht
Staff stf
2 Hand Swing 2hs
2 Hand Thrust 2ht
Crossbow xbw
Left Jab Right Swing 1js
Left Jab Right Thrust 1jt
Left Swing Right Swing 1ss
Left Swing Right Thrust 1st
One Hand-to-Hand ht1
Two Hand-to-Hand ht2
몬스터의 모션 코드 - monmode.txt
name token code
death DT DT
neutral NU NU
walk WL WL
gethit GH GH
attack1 A1 A1
attack2 A2 A2
block BL BL
cast SC SC
skill1 S1 S1
skill2 S2 S2
skill3 S3 S3
skill4 S4 S4
dead DD DD
knockback GH KB
sequence xx xx
run RN RN
플레이어 모션 코드
- PlrMode.txt
Name Token Code
Death DT DT
Neutral NU NU
Walk WL WL
Run RN RN
Get Hit GH GH
Town Neutral TN TN
Town Walk TW TW
Attack1 A1 A1
Attack2 A2 A2
Block BL BL
Cast SC SC
Throw TH TH
Kick KK KK
Skill1 S1 S1
Skill2 S2 S2
Skill3 S3 S3
Skill4 S4 S4
Dead DD DD
Sequence GH SQ
Knock back GH KB
아이템의 공격성격을 결정하는 코드 - hitclass.txt
Hit Class Code
Hand To Hand hth
One Hand Swing vs. Small 1hss
One Hand Swing vs. Large 1hsl
Two Hand Swing vs. Small 2hss
Two Hand Swing vs. Large 2hsl
One Hand Thrust 1ht
Two Hand Thrust 2ht
Club club
Staff staf
Bow bow
Crossbow xbow
Claw claw
Overlay over
용병의 특수타입을 결정하는 코드 - hiredesc.txt
Hireling Description Code
Fire Arrow farw
Cold Arrow carw
Combat comb
Defensive Auras def
Offensive Auras off
Fire Spells fire
Cold Spells cold
Lightning Spells ltng
소환수의 타입을 결정하는 코드 - ElemTypes.txt
Elemental Type Code
Fire fire
Lightning ltng
Magic mag
Cold cold
Poison pois
Life Drain life
Mana Drain mana
Stamina Drain stam
Stun stun
Random rand
Burning burn
Freeze frze
소환수의 타입을 결정하는 코드 - ElemTypes.txt
Elemental Type Code
Fire fire
Lightning ltng
Magic mag
Cold cold
Poison pois
Life Drain life
Mana Drain mana
Stamina Drain stam
Stun stun
Random rand
Burning burn
Freeze frze
아이템의 dcc 에니메이션(성분)을 결정하는 코드 - Composit.txt
Name Token
Head HD
Torso(갑옷류) TR
Legs LG
RightArm RA
LeftArm LA
RightHand RH
LeftHand LH
Shield SH
Special1 S1
Special2 S2
Special3 S3
Special4 S4
Special5 S5
Special6 S6
Special7 S7
Special8 S8
아이템 dcc 에니메이션(성분)을 결정하는 나머지 코드 - compcode.txt
component code
nil nil
light lit
medium med
heavy hev
heavy hvy
skarmor des
roguearmor/brhead brv
axe axe
flail fla
handaxe hax
mace mac
scimitar scm
buckler buc
large shield lrg
kite shield kit
small shield sml
long sword lsd
wand wnd
short sword ssd
club clb
torch tch
battleaxe btx
halberd hal
large axe lax
maul mau
scythe scy
war hammer whm
whip whp
javelin jav
exploding pot opl
gas potion gpl
short bow sbw
long bow lbw
long battle bow lbb
short battle bow sbb
pike pik
spear spr
trident tri
falchion flc
saber sbr
glaive glv
poleaxe pax
broad sword bsd
flamberge flb
waraxe wax
warscythe wsc
warsword wsd
claymore clm
dk weapon smc
skmage fire fir
skmage ltng lht
skmage cold cld
skmage pois pos
dk rh spell rsp
dk lh spell lsp
dk unholy unh
dk part rsg
misc part 1 bld
misc part 2 shr
misc part 3 lhr
misc part 4 hbd
misc part 5 tkt
headress1 bab
headress2 pha
headress3 fan
headress4 pon
zealot head 1 hd1
zealot head 2 hd2
zealot head 3 hd3
zealot head 4 hd4
zealot torso 1 zz1
zealot torso 2 zz2
zealot torso 3 zz3
zealot torso 4 zz4
zealot torso 5 zz5
zealot torso 6 zz6
zealot torso 7 zz7
flying scim red
thornhulkhead2 th2
thornhulkhead3 th3
thornhulkhead4 th4
thornhulkhead5 th5
fetish weap 1 fbl
fetish weap 2 fsp
young npc head yng
old npc head old
bearded npc head brd
goatee npc head got
npc part 1 fez
npc part 2 rol
npc part 3 bsk
npc part 4 buk
npc part 5 sak
npc part 6 ban
npc part 7 fsh
npc part 8 snk
fem brown hair brn
fem black hair blk
fem npc leg 1 srt
fem npc leg 2 lng
fem npc leg 3 dln
fem npc tor 1 btp
fem npc tor 2 mtp
fem npc tor 3 stp
fem npc tor 4 svt
dk head 1 col
dk head 2 hod
dk head 3 hrn
siege beast tr lnk
siege beast s1 tur
siege beast s3 mlk
full helm fhm
great helm ghm
pow hand bhn
pow head hed
아이템 착용시 위치를 설정하는 코드 - bodylocs.txt
Body Location Code
Head head
Neck neck
Torso(갑옷류) tors
Right Arm rarm
Left Arm larm
Right Ring rrin
Left Ring lrin
Belt belt
Feet feet
Gloves glov
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